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MLA

Suhr, H. Cecilia. "Designing Audience Participation and Gamification in Intermedia Performance: Conceptual Framework and Theoretical Implications Post COVID-19." IJACDT vol.12, no.1 2023: pp.1-13. http://doi.org/10.4018/IJACDT.316966

APA

Suhr, H. C. (2023). Designing Audience Participation and Gamification in Intermedia Performance: Conceptual Framework and Theoretical Implications Post COVID-19. International Journal of Art, Culture, Design, and Technology (IJACDT), 12(1), 1-13. http://doi.org/10.4018/IJACDT.316966

Chicago

Suhr, H. Cecilia. "Designing Audience Participation and Gamification in Intermedia Performance: Conceptual Framework and Theoretical Implications Post COVID-19," International Journal of Art, Culture, Design, and Technology (IJACDT) 12, no.1: 1-13. http://doi.org/10.4018/IJACDT.316966

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Designing Audience Participation and Gamification in Intermedia Performance: Conceptual Framework and Theoretical Implications Post COVID-19

International Journal of Art, Culture, Design, and Technology (IJACDT)

The International Journal of Art, Culture, Design, and Technology (IJACDT) links art, design, science, and culture with new developments and issues in technology. IJACDT provides a forum for exchanging ideas and findings from researchers, practitioners, and professionals across arts, design, and technology disciplines. This interdisciplinary journal incorporates theory and practice among industrial design fields, architecture, art, computer science, psychology, cognitive sciences, humanities, and related fields. IJACDT presents diverse arguments from critical, philosophical, creative, and professional points of view.


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